Adventure Map
Adventure Map Grid
The adventure map has an accessibility cursor. The mod speaks the tile under the cursor and keeps a visual overlay on the tile that has accessibility focus.
Moving Around
Use the arrow keys to move the map cursor. Use the shift+arrow keys to move to the next interesting tile, where interesting means it differs from the current tile.
The mod keeps the focused tile in view and reads the tile as you move. Each tile plays a short sound describing its terrain or its contents. See the audio chapter.
Tiles within the movement range of the currently selected wielder are indicated as reachable.
Tiles that cannot be entered because of terrain are announced as impassable. A tile next to an enemy or neutral army is announced as within that army’s zone of control; entering such tiles will cause you to be attacked.
Following Roads
A road tile names the neighbouring tiles the road continues into, so a road running east to west reads as Dirt road, e w and a fork reads as Dirt road, n e w. Reading road directions is enabled by default.
Bridges count as road, so a route does not appear to stop dead at a water crossing. A road running into unexplored ground contributes no direction, so it reads as though it ended until you explore further.
While road directions are on, the shift+arrow keys also stop on a fork to make it following stretches of road convenient.
Visibility
A tile can be in one of three visibility states:
- Currently visible: in view radius of your wielder or building
- Unseen: explored but there are no eyes on the tile (i.e, fog of war). Such tiles show their last seen state
- Unexplored
The mod mentions if a tile is unexplored or currently unseen.
Actions
Enter: perform the primary action on the focused tile, corresponding to a left-click. If the tile has a selectable entity such as a building, this brings up the entity’s menu for further interaction. Otherwise, this clears the wielder’s destination.\: perform the secondary action on the focused tile, corresponding to a right-click. Press once on a tile to set it as the destination. Press again to actually move. If the tile has an interactable entity and the wielder is nearby, this causes your wielder to interact with the entity.A: get a summary of entities reachable by the current wielder excluding visited pickups or friendly resource generatorsCtrl+D: describe the position of the cursor and the size of the map, for example “Position 12, 34. Map is 80 by 96.”P: play a sonar sweep of the entities around the cursorW: select the next wielderS: select the next settlementSpace: move focus to the selected wielder’s tile
Route Previews
After setting a destination, the game draws a route preview. When focus is on a tile with a route preview marker, the mod speaks the following information:
On route: part of the planned route.On route, furthest reachable this turn: furthest point the wielder can reach this turn.On route, next turn: the tile is on the route and is reached on the next turn.On route, in n turns: the tile is on the route, but can only be reached after that many more turns.On route, furthest reachable next turn: furthest point the wielder can reach on the next turn.On route, furthest reachable in n turns: furthest point the wielder can reach after that many more turns.Destination: the tile is the selected destination.Destination, next turn: the destination is reached on the next turn.Destination, in n turns: the destination is reached after that many more turns.Destination, interactable: the destination has an interactable object.Destination, interactable next turn: the destination is reachable this turn, but there is not enough movement left to interact with it this turn.Destination, no route preview: the destination is set, but the game is not showing route preview markers for it.cost n: the route has crossed the indicated movement cost marker.
Sonar Sweep
Press P to hear every entity within the look around radius as a short sound, one after another from west to east, positioned relative to the cursor. See the audio chapter.
Revealed Entity Announcements
Entities revealed during exploration are announced. They can also be found in a separate category in the scanner.
Bookmarks
Bookmarks let you save adventure map locations and return to them later. There are ten bookmark slots, using the number keys 1 through 9 and 0.
Shift+number: saves the current position to that bookmark slotCtrl+number: jump to that bookmark slotAlt+number: read directions from the currently focused tile to the bookmarked position
Saving to an existing slot overwrites it. There is no separate delete command.
Bookmarks are saved to a separate file per game. Use the bookmarks tab in the mod settings screen to import or export bookmarks.
Beacons
Beacons are looping sounds that allow bookmarks to serve as spatial audio markers. Use Ctrl+Shift+number to toggle the beacon for that bookmark slot. The sound follows the currently focused tile, as described in the audio chapter.
HUD
The HUD provides various controls for the currently selected wielder such as the wielder portrait, resources and objectives. Visibility is toggled with h. These controls are visible by default, and I recommend leaving it that way.
Press Tab from the map grid to cycle through HUD controls. When on the adventure map, press the following keys to move focus to the following HUD controls:
N: notificationsB: objectivesR: resourcesT: troops
When focus is in the HUD controls, pressing Escape moves focus back to the grid.
Additionally, the game provides the following hotkeys that work anywhere on the adventure map screen:
C: open character sheetO: open chatV: open spellbookE: end turnQ: move wielder to selected destinationF5: quick saveF6: players menuF9: quick loadX: build menuF1: owned entitiesF2: troop incomeF3: researchF4: marketplace
Troop Management
The selected wielder’s troop slots are exposed as a menu. From the adventure map grid, press T to focus the troops widget, then use Up, Down, Home, and End to move through slots.
When focus is on a draggable troop stack, press Space to start dragging it, move to the destination slot, and press Enter to drop. Press Escape to cancel dragging.
Reading Resources
Press Ctrl+R to hear a summary of your current resources, this works in all non-combat situations. You can also Tab to the resources widget and review individual resource entries and tooltips. From the adventure map, R moves focus to the resources widget.