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Adventure Map

Adventure Map Grid

The adventure map has an accessibility cursor. The mod speaks the tile under the cursor and keeps a visual overlay on the tile that has accessibility focus.

Moving Around

Use the arrow keys to move the map cursor. Use the shift+arrow keys to move to the next interesting tile, where interesting means it differs from the current tile.

The mod keeps the focused tile in view and reads the tile as you move. Each tile plays a short sound describing its terrain or its contents. See the audio chapter.

Tiles within the movement range of the currently selected wielder are indicated as reachable.

Tiles that cannot be entered because of terrain are announced as impassable. A tile next to an enemy or neutral army is announced as within that army’s zone of control; entering such tiles will cause you to be attacked.

Following Roads

A road tile names the neighbouring tiles the road continues into, so a road running east to west reads as Dirt road, e w and a fork reads as Dirt road, n e w. Reading road directions is enabled by default.

Bridges count as road, so a route does not appear to stop dead at a water crossing. A road running into unexplored ground contributes no direction, so it reads as though it ended until you explore further.

While road directions are on, the shift+arrow keys also stop on a fork to make it following stretches of road convenient.

Visibility

A tile can be in one of three visibility states:

  • Currently visible: in view radius of your wielder or building
  • Unseen: explored but there are no eyes on the tile (i.e, fog of war). Such tiles show their last seen state
  • Unexplored

The mod mentions if a tile is unexplored or currently unseen.

Actions

  • Enter: perform the primary action on the focused tile, corresponding to a left-click. If the tile has a selectable entity such as a building, this brings up the entity’s menu for further interaction. Otherwise, this clears the wielder’s destination.
  • \: perform the secondary action on the focused tile, corresponding to a right-click. Press once on a tile to set it as the destination. Press again to actually move. If the tile has an interactable entity and the wielder is nearby, this causes your wielder to interact with the entity.
  • A: get a summary of entities reachable by the current wielder excluding visited pickups or friendly resource generators
  • Ctrl+D: describe the position of the cursor and the size of the map, for example “Position 12, 34. Map is 80 by 96.”
  • P: play a sonar sweep of the entities around the cursor
  • W: select the next wielder
  • S: select the next settlement
  • Space: move focus to the selected wielder’s tile

Route Previews

After setting a destination, the game draws a route preview. When focus is on a tile with a route preview marker, the mod speaks the following information:

  • On route: part of the planned route.
  • On route, furthest reachable this turn: furthest point the wielder can reach this turn.
  • On route, next turn: the tile is on the route and is reached on the next turn.
  • On route, in n turns: the tile is on the route, but can only be reached after that many more turns.
  • On route, furthest reachable next turn: furthest point the wielder can reach on the next turn.
  • On route, furthest reachable in n turns: furthest point the wielder can reach after that many more turns.
  • Destination: the tile is the selected destination.
  • Destination, next turn: the destination is reached on the next turn.
  • Destination, in n turns: the destination is reached after that many more turns.
  • Destination, interactable: the destination has an interactable object.
  • Destination, interactable next turn: the destination is reachable this turn, but there is not enough movement left to interact with it this turn.
  • Destination, no route preview: the destination is set, but the game is not showing route preview markers for it.
  • cost n: the route has crossed the indicated movement cost marker.

Sonar Sweep

Press P to hear every entity within the look around radius as a short sound, one after another from west to east, positioned relative to the cursor. See the audio chapter.

Revealed Entity Announcements

Entities revealed during exploration are announced. They can also be found in a separate category in the scanner.

Bookmarks

Bookmarks let you save adventure map locations and return to them later. There are ten bookmark slots, using the number keys 1 through 9 and 0.

  • Shift+number: saves the current position to that bookmark slot
  • Ctrl+number: jump to that bookmark slot
  • Alt+number: read directions from the currently focused tile to the bookmarked position

Saving to an existing slot overwrites it. There is no separate delete command.

Bookmarks are saved to a separate file per game. Use the bookmarks tab in the mod settings screen to import or export bookmarks.

Beacons

Beacons are looping sounds that allow bookmarks to serve as spatial audio markers. Use Ctrl+Shift+number to toggle the beacon for that bookmark slot. The sound follows the currently focused tile, as described in the audio chapter.

HUD

The HUD provides various controls for the currently selected wielder such as the wielder portrait, resources and objectives. Visibility is toggled with h. These controls are visible by default, and I recommend leaving it that way.

Press Tab from the map grid to cycle through HUD controls. When on the adventure map, press the following keys to move focus to the following HUD controls:

  • N: notifications
  • B: objectives
  • R: resources
  • T: troops

When focus is in the HUD controls, pressing Escape moves focus back to the grid.

Additionally, the game provides the following hotkeys that work anywhere on the adventure map screen:

  • C: open character sheet
  • O: open chat
  • V: open spellbook
  • E: end turn
  • Q: move wielder to selected destination
  • F5: quick save
  • F6: players menu
  • F9: quick load
  • X: build menu
  • F1: owned entities
  • F2: troop income
  • F3: research
  • F4: marketplace

Troop Management

The selected wielder’s troop slots are exposed as a menu. From the adventure map grid, press T to focus the troops widget, then use Up, Down, Home, and End to move through slots.

When focus is on a draggable troop stack, press Space to start dragging it, move to the destination slot, and press Enter to drop. Press Escape to cancel dragging.

Reading Resources

Press Ctrl+R to hear a summary of your current resources, this works in all non-combat situations. You can also Tab to the resources widget and review individual resource entries and tooltips. From the adventure map, R moves focus to the resources widget.